π¨ Advanced Emergency Response (BETA)
A complete emergency response simulator for FiveM. Police, EMS, Fire and Tow players start a shift and get a steady stream of NPC callouts - 42 hand-built scenarios with objectives, twists and more than one way to end. Pull over AI traffic, question and search NPCs, chase fleeing drivers and call in AI backup you can give direct orders to. Joint callouts bring real players from other services onto the same scene, and every NPC and vehicle gets a persistent record in Kartik MDT.
Works with Qbox, QBCore and ESX.
π Shifts for Four Services
- Police, EMS, Fire and Tow, each locked to the framework jobs you choose
- Callouts offered automatically, requested by the unit, or sent by a dispatcher
- Accept or decline offers with a key (Y / N), no menu needed
- Unit status synced to the MDT: available, en route, on scene, busy
π 42 Hand-Built Callouts
- Police (18): suspicious person, armed suspect, stolen vehicle, DUI, domestic, assault, street robbery, public intoxication, shots fired, suspect at large, hit and run, stolen vehicle with GPS tracker, bar brawl, barricaded suspect, drug deal, missing person, road rage, noise complaint
- EMS (9): injured person, overdose, cardiac arrest, traffic collision, fall from height, stabbing, a "drunk" patient who is really hypoglycaemic, bus crash with triage, overdose with a hostile friend
- Fire (9): vehicle, trash, brush and structure fires, gas leak, major collision, hazmat spill, gas station fire, person pinned under a vehicle
- Tow (6): abandoned, disabled, illegally parked and wrecked vehicles, repossession, overturned truck
π€ Joint Callouts with Real Players
- Big scenes call for other services: the closest free player units get an assist request
- Everyone works the same scene: shared NPCs and vehicles, one dispatch call
- Treatment, arrest and transport outcomes stay in sync between units
- No other players online? The scene still works solo with AI backup
π΅οΈ Investigations, Not Just Shootouts
- Question victims and witnesses and collect leads on a live HUD
- Suspects blend into crowds - find the one that matches the description
- Hit and runs with debris, partial plates and lookalike cars to inspect
- Negotiate with a barricaded suspect using a trust meter
π¦ Traffic Stops
- Light up an AI vehicle and press G to pull it over
- Licence and registration, plate checks and warrant warnings
- Breathalyzer, drug tests, vehicle searches and frisks with configurable contraband
- Issue citations from a configurable fine list
- Drivers may refuse to stop, based on what they have to hide
π§ Full NPC Interaction
- ID, questioning, frisk, cuff, escort, place in vehicle, arrest, release
- NPCs can run or fight back depending on their record
- Book suspects at a jail or hand them to a prisoner transport
π Pursuits
- Fleeing drivers, bail-outs, foot chases, surrenders and lost suspects
- Pursuit backup from one patrol car up to tactical units and air support
π EMS Treatment
- Real conditions: lacerations, fractures, gunshots, burns, overdoses, cardiac arrest, spinal and crush injuries and more