HUD Builder

HUD Builder HUD Builder HUD Builder HUD Builder HUD Builder HUD Builder HUD Builder HUD Builder HUD Builder HUD Builder HUD Builder
  • HUD Builder
  • HUD Builder
  • HUD Builder
  • HUD Builder
  • HUD Builder
  • HUD Builder
  • HUD Builder
  • HUD Builder
  • HUD Builder
  • HUD Builder
  • HUD Builder

$24.99

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🧭 Kartik HUD β€” HUD Builder

A modern HUD for FiveM that players can make their own, and that server owners can build on. Drag and resize every part of the HUD live, pick from 30+ styles, get a dedicated display for every vehicle type, and design your own HUD widgets in the in-game HUD Builder. No code needed.


πŸ› οΈ In-Game HUD Builder

Design your own HUD widgets in-game, then publish them to your players.

  • Build from arcs, bars, scales, needles, text, shapes, icons, images, paths and telltales
  • Bind any part to live data: speed, rpm, gear, fuel, health, armour, hunger, ammo, voice, street and more
  • Add show-while conditions, low / high warnings with blinking, red zones and value windows
  • Start from any built-in style or a ready-made template
  • Undo / redo, snapping, layers and keyboard shortcuts
  • Publish designs, set a server default, or let players choose

βœ‹ Drag & Drop Edit Mode

  • Move, resize and hide every part live with /hudedit
  • Layouts hold their position on every resolution and aspect ratio
  • Snap to grid, safe zone and anchor zones
  • Preview the layout on foot, in cars, on bikes, in boats, aircraft, on bicycles and trains
  • The minimap follows its box exactly

🎨 30+ Styles & Themes

  • 9 speedometers: Classic, Sport Ring, Dashboard, Big Number, Digital Dash, Watch Face, Slim, Racing Line, Redline
  • 12 status styles: Classic Tiles, Thin Rings, Numbers, Capsules, Equaliser, Glow Squares, Glow Rings, Filling Circles, Tinted Squares, Honeycomb, Filling Icons, Percent Tags
  • 6 weapon styles with ammo, clip bar and inventory images
  • 4 themes, per-colour overrides, and floating or card panels
  • Each stat's colour, and whether it shows always, when relevant or never

🏍️ A Display for Every Vehicle

  • Motorcycles: lean-angle arc with peak markers, wheelie indicator and helmet warning
  • Boats: heading tape, speed in knots, throttle lever, water depth and anchor status
  • Submarines: dive depth below the surface
  • Aircraft: analogue instruments or glass cockpit, stall and landing gear warnings
  • Bicycles: cadence, power and heart rate
  • Trains: transit display with the next and previous station

🚦 Vehicle Extras Built In

  • Networked indicators & hazards with auto-cancel and sounds
  • Seatbelt with ejection and a soft warning chime (built-in, qbx_seatbelt or kartik-mechanic)
  • Cruise control
  • US & EU speed limit signs that flash when you're speeding
  • Fuel and engine warnings, odometer, and lights shown inside the dial

✨ Custom Statuses & Buffs API

Let any script put its own values on the HUD:

exports['kartik-hud']:registerStatus('nitro', { label = 'Nitro', icon = 'flame', color = '#22d3ee' })
exports['kartik-hud']:setStatusValue('nitro', 42)
exports['kartik-hud']:addBuff('adrenaline', { label = 'Adrenaline', icon = 'activity', duration = 60 })

  • Statuses join the player status row in every style
  • Timed buffs & debuffs with countdowns and stack counts
  • Warnings, auto-show rules, vehicle / on-foot only, and custom ordering
  • Built-in icons, images, SVG paths or short text like TCS
  • Client and server exports, plus events
  • Usable as data in HUD Builder designs

πŸ”§ kartik-mechanic Integration

Own kartik-mechanic? Both scripts share one HUD automatically:

  • Nitro gauge with overheat countdown, cooldown and purge
  • TCS / ESC lights that flash while the system is working
  • Racing harness, anti-lag and seatbelt
  • Manual gearbox gear and saved mileage in the speedometer
  • The mechanic's own HUD switches off automatically

βš™οΈ Player Settings & Admin Control

  • Full /hud menu: units, clock format, HUD scale, map shape and more
  • Allow, lock or set the default for every style in the config
  • Save any layout as the server default in-game
  • Turn off player customisation for a single HUD everyone shares

πŸ—ΊοΈ Map, Location & Info

  • Square or circle minimap with the native health bars removed
  • Street, area, direction and nearest-postal
  • Compass strip
  • Server ID, clock, job, cash and bank
  • Voice range and radio (pma-voice / SaltyChat) with a character headshot

😰 Stress System

  • Stress from speeding and shooting, with screen effects at higher levels
  • Drop-in replacement for qbx_hud / qb-hud stress (existing events keep working)
  • Option to exclude police

🎬 Cinematic Mode

  • Hides the HUD, minimap and GTA's own HUD
  • Letterbox bars with an adjustable size
  • Command and rebindable key

⚑ Performance

  • Only changed values are sent to the UI, and only while they're on screen
  • Weapon and vehicle loops run only while needed
  • Adjustable update rates
  • ~0.04 ms idle

πŸ”Œ Compatibility

Frameworks

Qbox, QBCore, ESX (detected automatically)

Fuel

ox_fuel, LegacyFuel, cdn-fuel, ps-fuel, lj-fuel, Renewed-Fuel, nd_fuel, lc_fuel, okokGasStation, qs-fuelstations, rcore_fuel, hyon_gas_station

Voice

pma-voice, SaltyChat

Inventory

ox_inventory, qb-core (weapon names & images)

Other

nearest-postal, qbx_seatbelt, qbx_smallresources, kartik-mechanic

πŸ“‹ Requirements

  • ox_lib
  • Qbox, QBCore or ESX

πŸ“š Support

Full documentation, a config reference and API docs are available in the Kartik Scripts docs. Need help? Join our Discord.

πŸ”’ Escrow protected. Config, bridges and locales are open for editing.